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Game Design Portfolio
A collection of games and projects I've worked on


Exorship
VFS Video Game Design Program Final Project
Exorship is an isometric 3D cooperative couch multiplayer game where two players are Space Exorcists who work together to rid a haunted spaceship of their spacefaring spectral inhabitants in the fastest time possible. Players will need to search through the haunted ship and cooperate in order to stun, capture, and shoot the nasty ghosts out into space.
Exorship was made by myself and:
Dan Erickson - https://www.linkedin.com/in/dan-erickson-game-design/
Andrew Zimmer - https://www.linkedin.com/in/andrewzimmerdesigner/
Liam Brennan - https://www.linkedin.com/in/liambrennandesigner/
José Carlos Munguía Alarcon - https://www.linkedin.com/in/techartistjose/
Exorship is an isometric 3D cooperative couch multiplayer game where two players are Space Exorcists who work together to rid a haunted spaceship of their spacefaring spectral inhabitants in the fastest time possible. Players will need to search through the haunted ship and cooperate in order to stun, capture, and shoot the nasty ghosts out into space.
Exorship was made by myself and:
Dan Erickson - https://www.linkedin.com/in/dan-erickson-game-design/
Andrew Zimmer - https://www.linkedin.com/in/andrewzimmerdesigner/
Liam Brennan - https://www.linkedin.com/in/liambrennandesigner/
José Carlos Munguía Alarcon - https://www.linkedin.com/in/techartistjose/


WIP - The Cursed Frog
GMTK Game Jam 2025 Entry
The Cursed Frog is a 2D platformer where you've been captured and cursed by a wicked witch, stuck in a never-ending time loop. The only way to free yourself is by eating enough of the witch's special mushrooms to weaken the curse, increasing the time loop duration long enough for you to poison the witch's tea.
The Cursed Frog was made for GMTK's 2025 Game Jam with Angela Schmold
The Cursed Frog is a 2D platformer where you've been captured and cursed by a wicked witch, stuck in a never-ending time loop. The only way to free yourself is by eating enough of the witch's special mushrooms to weaken the curse, increasing the time loop duration long enough for you to poison the witch's tea.
The Cursed Frog was made for GMTK's 2025 Game Jam with Angela Schmold


WIP - Ponder
Quiver Games 2025 Guild Incubator Project
Ponder is a heartwarming, 2.5D, cozy game where you help a lone duck find their family after a hurricane scattered them across the pond. Ponder was made over the course of 6 weeks as part of Quiver Games 2025 Guild Incubator Program.
Ponder was made by myself and:
Angela Schmold - https://www.linkedin.com/in/hiring-angela-schmold/
Aaron Comendador - https://www.linkedin.com/in/aaron-com/
Brian Topp - https://www.linkedin.com/in/brian-topp-0604b0bb/
Abhilash Ravindranath - https://www.linkedin.com/in/asokainteractive/
Kristopher Laplante - https://www.linkedin.com/in/kristopher-laplante-6a549ba7/
Ponder is a heartwarming, 2.5D, cozy game where you help a lone duck find their family after a hurricane scattered them across the pond. Ponder was made over the course of 6 weeks as part of Quiver Games 2025 Guild Incubator Program.
Ponder was made by myself and:
Angela Schmold - https://www.linkedin.com/in/hiring-angela-schmold/
Aaron Comendador - https://www.linkedin.com/in/aaron-com/
Brian Topp - https://www.linkedin.com/in/brian-topp-0604b0bb/
Abhilash Ravindranath - https://www.linkedin.com/in/asokainteractive/
Kristopher Laplante - https://www.linkedin.com/in/kristopher-laplante-6a549ba7/


So You Think You Can Park
So You Think You Can Park is a top-down parking simulator where players must answer multiple-choice road safety questions by parking their car in a parking stall corresponding to an answer.
This game was made for Kootenay Driver Training, a class 5/7 driving school, to use at a local trade show. After 3 weeks of development, I completed this game in time for the trade show and watched as attendees of all ages tested their road knowledge and parking skills.
This game was made for Kootenay Driver Training, a class 5/7 driving school, to use at a local trade show. After 3 weeks of development, I completed this game in time for the trade show and watched as attendees of all ages tested their road knowledge and parking skills.
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